// instantiate a loader
const loader = new PRWMLoader();
// load a resource
loader.load(
// resource URL
'models/nefertiti.le.prwm',
// called when resource is loaded
function ( bufferGeometry ) {
const object = new THREE.Mesh( bufferGeometry, new THREE.MeshNormalMaterial() );
scene.add( object );
},
// called when loading is in progresses
function ( xhr ) {
console.log( ( xhr.loaded / xhr.total * 100 ) + '% loaded' );
},
// called when loading has errors
function ( error ) {
console.log( 'An error happened' );
}
);
更多建議: