狀態(tài)模式(State)允許一個對象在其內部狀態(tài)改變的時候改變它的行為,對象看起來似乎修改了它的類。
舉個例子,就比如我們平時在下載東西,通常就會有好幾個狀態(tài),比如準備狀態(tài)(ReadyState)、下載狀態(tài)(DownloadingState)、暫停狀態(tài)(DownloadPausedState)、下載完畢狀態(tài)(DownloadedState)、失敗狀態(tài)(DownloadFailedState),也就是說在每個狀態(tài)都只可以做當前狀態(tài)才可以做的事情,而不能做其它狀態(tài)能做的事兒。
由于State模式描述了下載(Download)如何在每一種狀態(tài)下表現(xiàn)出不同的行為。這一模式的關鍵思想就是引入了一個叫做State的抽象類(或JS里的函數(shù))來表示下載狀態(tài),State函數(shù)(作為原型)為每個狀態(tài)的子類(繼承函數(shù))聲明了一些公共接口。其每個繼承函數(shù)實現(xiàn)與特定狀態(tài)相關的行為,比如DownloadingState和DownloadedState分別實現(xiàn)了正在下載和下載完畢的行為。這些行為可以通過Download來來維護。
讓我們來實現(xiàn)一把,首先定義作為其他基礎函數(shù)的原型的State函數(shù):
var State = function () {
};
State.prototype.download = function () {
throw new Error("該方法必須被重載!");
};
State.prototype.pause = function () {
throw new Error("該方法必須被重載!");
};
State.prototype.fail = function () {
throw new Error("該方法必須被重載!");
};
State.prototype.finish = function () {
throw new Error("該方法必須被重載!");
};
我們?yōu)镾tate的原型定義了4個方法接口,分別對應著下載(download)、暫停(pause)、失敗(fail)、結束(finish)以便子函數(shù)可以重寫。
在編寫子函數(shù)之前,我們先來編寫一個ReadyState函數(shù),以便可以將狀態(tài)傳遞給第一個download狀態(tài):
var ReadyState = function (oDownload) {
State.apply(this);
this.oDownload = oDownload;
};
ReadyState.prototype = new State();
ReadyState.prototype.download = function () {
this.oDownload.setState(this.oDownload.getDownloadingState());
// Ready以后,可以開始下載,所以設置了Download函數(shù)里的狀態(tài)獲取方法
console.log("Start Download!");
};
ReadyState.prototype.pause = function () {
throw new Error("還沒開始下載,不能暫停!");
};
ReadyState.prototype.fail = function () {
throw new Error("文件還沒開始下載,怎么能說失敗呢!");
};
ReadyState.prototype.finish = function () {
throw new Error("文件還沒開始下載,當然也不能結束了!");
};
該函數(shù)接收了一個Download維護函數(shù)的實例作為參數(shù),Download函數(shù)用于控制狀態(tài)的改變和獲?。愃朴谥醒肟刂破鳎屚獠空{用),ReadyState重寫了原型的download方法,以便開始進行下載。我們繼續(xù)來看Download函數(shù)的主要功能:
var Download = function () {
this.oState = new ReadyState(this);
};
Download.prototype.setState = function (oState) {
this.oState = oState;
};
// 對外暴露的四個公共方法,以便外部調用
Download.prototype.download = function () {
this.oState.download();
};
Download.prototype.pause = function () {
this.oState.pause();
};
Download.prototype.fail = function () {
this.oState.fail();
};
Download.prototype.finish = function () {
this.oState.finish();
};
//獲取各種狀態(tài),傳入當前this對象
Download.prototype.getReadyState = function () {
return new ReadyState(this);
};
Download.prototype.getDownloadingState = function () {
return new DownloadingState(this);
};
Download.prototype.getDownloadPausedState = function () {
return new DownloadPausedState(this);
};
Download.prototype.getDownloadedState = function () {
return new DownloadedState(this);
};
Download.prototype.getDownloadedFailedState = function () {
return new DownloadFailedState(this);
};
Download函數(shù)的原型提供了8個方法,4個是對用于下載狀態(tài)的操作行為,另外4個是用于獲取當前四個不同的狀態(tài),這4個方法都接收this作為參數(shù),也就是將Download實例自身作為一個參數(shù)傳遞給處理該請求的狀態(tài)對象(ReadyState 以及后面要實現(xiàn)的繼承函數(shù)),這使得狀態(tài)對象比必要的時候可以訪問oDownlaod。
接下來,繼續(xù)定義4個相關狀態(tài)的函數(shù):
var DownloadingState = function (oDownload) {
State.apply(this);
this.oDownload = oDownload;
};
DownloadingState.prototype = new State();
DownloadingState.prototype.download = function () {
throw new Error("文件已經(jīng)正在下載中了!");
};
DownloadingState.prototype.pause = function () { this.oDownload.setState(this.oDownload.getDownloadPausedState());
console.log("暫停下載!");
};
DownloadingState.prototype.fail = function () { this.oDownload.setState(this.oDownload.getDownloadedFailedState());
console.log("下載失敗!");
};
DownloadingState.prototype.finish = function () {
this.oDownload.setState(this.oDownload.getDownloadedState());
console.log("下載完畢!");
};
DownloadingState的主要注意事項就是已經(jīng)正在下載的文件,不能再次開始下載了,其它的狀態(tài)都可以連續(xù)進行。
var DownloadPausedState = function (oDownload) {
State.apply(this);
this.oDownload = oDownload;
};
DownloadPausedState.prototype = new State();
DownloadPausedState.prototype.download = function () {
this.oDownload.setState(this.oDownload.getDownloadingState());
console.log("繼續(xù)下載!");
};
DownloadPausedState.prototype.pause = function () {
throw new Error("已經(jīng)暫停了,咋還要暫停呢!");
};
DownloadPausedState.prototype.fail = function () { this.oDownload.setState(this.oDownload.getDownloadedFailedState());
console.log("下載失敗!");
};
DownloadPausedState.prototype.finish = function () {
this.oDownload.setState(this.oDownload.getDownloadedState());
console.log("下載完畢!");
};
DownloadPausedState函數(shù)里要注意的是,已經(jīng)暫停的下載,不能再次暫停。
var DownloadedState = function (oDownload) {
State.apply(this);
this.oDownload = oDownload;
};
DownloadedState.prototype = new State();
DownloadedState.prototype.download = function () {
this.oDownload.setState(this.oDownload.getDownloadingState());
console.log("重新下載!");
};
DownloadedState.prototype.pause = function () {
throw new Error("對下載完了,還暫停啥?");
};
DownloadedState.prototype.fail = function () {
throw new Error("都下載成功了,咋會失敗呢?");
};
DownloadedState.prototype.finish = function () {
throw new Error("下載成功了,不能再為成功了吧!");
};
DownloadedState函數(shù),同理成功下載以后,不能再設置finish了,只能設置重新下載狀態(tài)。
var DownloadFailedState = function (oDownload) {
State.apply(this);
this.oDownload = oDownload;
};
DownloadFailedState.prototype = new State();
DownloadFailedState.prototype.download = function () {
this.oDownload.setState(this.oDownload.getDownloadingState());
console.log("嘗試重新下載!");
};
DownloadFailedState.prototype.pause = function () {
throw new Error("失敗的下載,也不能暫停!");
};
DownloadFailedState.prototype.fail = function () {
throw new Error("都失敗了,咋還失敗呢!");
};
DownloadFailedState.prototype.finish = function () {
throw new Error("失敗的下載,肯定也不會成功!");
};同理,DownloadFailedState函數(shù)的失敗狀態(tài),也不能再次失敗,但可以和finished以后再次嘗試重新下載。
調用測試代碼,就非常簡單了,我們在HTML里演示吧,首先是要了jquery,然后有3個按鈕分別代表:開始下載、暫停、重新下載。(注意在Firefox里用firebug查看結果,因為用了 console.log方法)。
<html>
<head>
<link type="text/css" rel="stylesheet" rel="external nofollow" target="_blank" />
<title>State Pattern</title>
<script type="text/javascript" src="https://atts.w3cschool.cn/attachments/image/cimg/jquery.js"></script>
<script type="text/javascript" src="Download.js"></script>
<script type="text/javascript" src="https://atts.w3cschool.cn/attachments/image/cimg/State.js"></script>
<script type="text/javascript" src="https://atts.w3cschool.cn/attachments/image/cimg/DownloadFailedState.js"></script>
<script type="text/javascript" src="https://atts.w3cschool.cn/attachments/image/cimg/DownloadPausedState.js"></script>
<script type="text/javascript" src="https://atts.w3cschool.cn/attachments/image/cimg/DownloadedState.js"></script>
<script type="text/javascript" src="https://atts.w3cschool.cn/attachments/image/cimg/DownloadingState.js"></script>
<script type="text/javascript" src="https://atts.w3cschool.cn/attachments/image/cimg/ReadyState.js"></script>
</head>
<body>
<input type="button" value="開始下載" id="download_button" />
<input type="button" value="暫停" id="pause_button" />
<input type="button" value="重新下載" id="resume_button" />
<script type="text/javascript">
var oDownload = new Download();
$("#download_button").click(function () {
oDownload.download();
});
$("#pause_button").click(function () {
oDownload.pause();
});
$("#resume_button").click(function () {
oDownload.download();
});
</script>
</body>
</html>
狀態(tài)模式的使用場景也特別明確,有如下兩點:
參考:https://github.com/tcorral/Design-Patterns-in-Javascript/blob/master/State/1/index.html
更多建議: