CAMediaTiming
協(xié)議定義了在一段動(dòng)畫(huà)內(nèi)用來(lái)控制逝去時(shí)間的屬性的集合,CALayer
和CAAnimation
都實(shí)現(xiàn)了這個(gè)協(xié)議,所以時(shí)間可以被任意基于一個(gè)圖層或者一段動(dòng)畫(huà)的類(lèi)控制。
我們?cè)诘诎苏隆帮@式動(dòng)畫(huà)”中簡(jiǎn)單提到過(guò)duration
(CAMediaTiming
的屬性之一),duration
是一個(gè)CFTimeInterval
的類(lèi)型(類(lèi)似于NSTimeInterval
的一種雙精度浮點(diǎn)類(lèi)型),對(duì)將要進(jìn)行的動(dòng)畫(huà)的一次迭代指定了時(shí)間。
這里的一次迭代是什么意思呢?CAMediaTiming
另外還有一個(gè)屬性叫做repeatCount
,代表動(dòng)畫(huà)重復(fù)的迭代次數(shù)。如果duration
是2,repeatCount
設(shè)為3.5(三個(gè)半迭代),那么完整的動(dòng)畫(huà)時(shí)長(zhǎng)將是7秒。
duration
和repeatCount
默認(rèn)都是0。但這不意味著動(dòng)畫(huà)時(shí)長(zhǎng)為0秒,或者0次,這里的0僅僅代表了“默認(rèn)”,也就是0.25秒和1次,你可以用一個(gè)簡(jiǎn)單的測(cè)試來(lái)嘗試為這兩個(gè)屬性賦多個(gè)值,如清單9.1,圖9.1展示了程序的結(jié)果。
清單9.1 測(cè)試duration
和repeatCount
@interface ViewController ()
@property (nonatomic, weak) IBOutlet UIView *containerView;
@property (nonatomic, weak) IBOutlet UITextField *durationField;
@property (nonatomic, weak) IBOutlet UITextField *repeatField;
@property (nonatomic, weak) IBOutlet UIButton *startButton;
@property (nonatomic, strong) CALayer *shipLayer;
@end
@implementation ViewController
- (void)viewDidLoad
{
[super viewDidLoad];
//add the ship
self.shipLayer = [CALayer layer];
self.shipLayer.frame = CGRectMake(0, 0, 128, 128);
self.shipLayer.position = CGPointMake(150, 150);
self.shipLayer.contents = (__bridge id)[UIImage imageNamed: @"Ship.png"].CGImage;
[self.containerView.layer addSublayer:self.shipLayer];
}
- (void)setControlsEnabled:(BOOL)enabled
{
for (UIControl *control in @[self.durationField, self.repeatField, self.startButton]) {
control.enabled = enabled;
control.alpha = enabled? 1.0f: 0.25f;
}
}
- (IBAction)hideKeyboard
{
?[self.durationField resignFirstResponder];
[self.repeatField resignFirstResponder];
}
- (IBAction)start
{
CFTimeInterval duration = [self.durationField.text doubleValue];
float repeatCount = [self.repeatField.text floatValue];
//animate the ship rotation
CABasicAnimation *animation = [CABasicAnimation animation];
animation.keyPath = @"transform.rotation";
animation.duration = duration;
animation.repeatCount = repeatCount;
animation.byValue = @(M_PI * 2);
animation.delegate = self;
[self.shipLayer addAnimation:animation forKey:@"rotateAnimation"];
//disable controls
[self setControlsEnabled:NO];
}
- (void)animationDidStop:(CAAnimation *)anim finished:(BOOL)flag
{
//reenable controls
[self setControlsEnabled:YES];
}
@end
圖9.2 擺動(dòng)門(mén)的動(dòng)畫(huà)
對(duì)門(mén)進(jìn)行擺動(dòng)的代碼見(jiàn)清單9.2。我們用了autoreverses
來(lái)使門(mén)在打開(kāi)后自動(dòng)關(guān)閉,在這里我們把repeatDuration
設(shè)置為INFINITY
,于是動(dòng)畫(huà)無(wú)限循環(huán)播放,設(shè)置repeatCount
為INFINITY
也有同樣的效果。注意repeatCount
和repeatDuration
可能會(huì)相互沖突,所以你只要對(duì)其中一個(gè)指定非零值。對(duì)兩個(gè)屬性都設(shè)置非0值的行為沒(méi)有被定義。
清單9.2 使用autoreverses
屬性實(shí)現(xiàn)門(mén)的搖擺
@interface ViewController ()
@property (nonatomic, weak) UIView *containerView;
@end
@implementation ViewController
- (void)viewDidLoad
{
[super viewDidLoad];
//add the door
CALayer *doorLayer = [CALayer layer];
doorLayer.frame = CGRectMake(0, 0, 128, 256);
doorLayer.position = CGPointMake(150 - 64, 150);
doorLayer.anchorPoint = CGPointMake(0, 0.5);
doorLayer.contents = (__bridge id)[UIImage imageNamed: @"Door.png"].CGImage;
[self.containerView.layer addSublayer:doorLayer];
//apply perspective transform
CATransform3D perspective = CATransform3DIdentity;
perspective.m34 = -1.0 / 500.0;
self.containerView.layer.sublayerTransform = perspective;
//apply swinging animation
CABasicAnimation *animation = [CABasicAnimation animation];
animation.keyPath = @"transform.rotation.y";
animation.toValue = @(-M_PI_2);
animation.duration = 2.0;
animation.repeatDuration = INFINITY;
animation.autoreverses = YES;
[doorLayer addAnimation:animation forKey:nil];
}
@end
每次討論到Core Animation,時(shí)間都是相對(duì)的,每個(gè)動(dòng)畫(huà)都有它自己描述的時(shí)間,可以獨(dú)立地加速,延時(shí)或者偏移。
beginTime
指定了動(dòng)畫(huà)開(kāi)始之前的的延遲時(shí)間。這里的延遲從動(dòng)畫(huà)添加到可見(jiàn)圖層的那一刻開(kāi)始測(cè)量,默認(rèn)是0(就是說(shuō)動(dòng)畫(huà)會(huì)立刻執(zhí)行)。
speed
是一個(gè)時(shí)間的倍數(shù),默認(rèn)1.0,減少它會(huì)減慢圖層/動(dòng)畫(huà)的時(shí)間,增加它會(huì)加快速度。如果2.0的速度,那么對(duì)于一個(gè)duration
為1的動(dòng)畫(huà),實(shí)際上在0.5秒的時(shí)候就已經(jīng)完成了。
timeOffset
和beginTime
類(lèi)似,但是和增加beginTime
導(dǎo)致的延遲動(dòng)畫(huà)不同,增加timeOffset
只是讓動(dòng)畫(huà)快進(jìn)到某一點(diǎn),例如,對(duì)于一個(gè)持續(xù)1秒的動(dòng)畫(huà)來(lái)說(shuō),設(shè)置timeOffset
為0.5意味著動(dòng)畫(huà)將從一半的地方開(kāi)始。
和beginTime
不同的是,timeOffset
并不受speed
的影響。所以如果你把speed
設(shè)為2.0,把timeOffset
設(shè)置為0.5,那么你的動(dòng)畫(huà)將從動(dòng)畫(huà)最后結(jié)束的地方開(kāi)始,因?yàn)?秒的動(dòng)畫(huà)實(shí)際上被縮短到了0.5秒。然而即使使用了timeOffset
讓動(dòng)畫(huà)從結(jié)束的地方開(kāi)始,它仍然播放了一個(gè)完整的時(shí)長(zhǎng),這個(gè)動(dòng)畫(huà)僅僅是循環(huán)了一圈,然后從頭開(kāi)始播放。
可以用清單9.3的測(cè)試程序驗(yàn)證一下,設(shè)置speed
和timeOffset
滑塊到隨意的值,然后點(diǎn)擊播放來(lái)觀察效果(見(jiàn)圖9.3)
清單9.3 測(cè)試timeOffset
和speed
屬性
@interface ViewController ()
@property (nonatomic, weak) IBOutlet UIView *containerView;
@property (nonatomic, weak) IBOutlet UILabel *speedLabel;
@property (nonatomic, weak) IBOutlet UILabel *timeOffsetLabel;
@property (nonatomic, weak) IBOutlet UISlider *speedSlider;
@property (nonatomic, weak) IBOutlet UISlider *timeOffsetSlider;
@property (nonatomic, strong) UIBezierPath *bezierPath;
@property (nonatomic, strong) CALayer *shipLayer;
@end
@implementation ViewController
- (void)viewDidLoad
{
[super viewDidLoad];
//create a path
self.bezierPath = [[UIBezierPath alloc] init];
[self.bezierPath moveToPoint:CGPointMake(0, 150)];
[self.bezierPath addCurveToPoint:CGPointMake(300, 150) controlPoint1:CGPointMake(75, 0) controlPoint2:CGPointMake(225, 300)];
//draw the path using a CAShapeLayer
CAShapeLayer *pathLayer = [CAShapeLayer layer];
pathLayer.path = self.bezierPath.CGPath;
pathLayer.fillColor = [UIColor clearColor].CGColor;
pathLayer.strokeColor = [UIColor redColor].CGColor;
pathLayer.lineWidth = 3.0f;
[self.containerView.layer addSublayer:pathLayer];
//add the ship
self.shipLayer = [CALayer layer];
self.shipLayer.frame = CGRectMake(0, 0, 64, 64);
self.shipLayer.position = CGPointMake(0, 150);
self.shipLayer.contents = (__bridge id)[UIImage imageNamed: @"Ship.png"].CGImage;
[self.containerView.layer addSublayer:self.shipLayer];
//set initial values
[self updateSliders];
}
- (IBAction)updateSliders
{
CFTimeInterval timeOffset = self.timeOffsetSlider.value;
self.timeOffsetLabel.text = [NSString stringWithFormat:@"%0.2f", timeOffset];
float speed = self.speedSlider.value;
self.speedLabel.text = [NSString stringWithFormat:@"%0.2f", speed];
}
- (IBAction)play
{
//create the keyframe animation
CAKeyframeAnimation *animation = [CAKeyframeAnimation animation];
animation.keyPath = @"position";
animation.timeOffset = self.timeOffsetSlider.value;
animation.speed = self.speedSlider.value;
animation.duration = 1.0;
animation.path = self.bezierPath.CGPath;
animation.rotationMode = kCAAnimationRotateAuto;
animation.removedOnCompletion = NO;
[self.shipLayer addAnimation:animation forKey:@"slide"];
}
@end
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